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Henderbell — Magic & creatures
14 entries from the Henderbell wiki.
Time between the worlds
Magic & creatures
Also known as time, the river of time
- SN · 10“Think of time as a river. Each branch flows at a different speed, but they all flow to the sea.” Three days in Henderbell were a few hours in Dorthcester.
- SN · 10Navigating time is like sailing: to reach a moment, you must know the sea. The Griffins kept it secret.
- SN · 23No going back in time: opening the tree lands you wherever time stands in the other realm.
- SN · 23On Christmas three stars align and both worlds flow together for twenty-four hours.
Griffin magic
Magic & creatures
Also known as royal magic
- SN · 21Can’t be wielded without the amplifier, unlike elven magic.
- SN · 22Mary snaps for knights and shapes antlers with her hands.
- SN · 24Heals.
- SN · 26Magic “lives in this world” too: “It’s in your blood.”
Blood Impartation
Magic & creatures
- SN · 23Once united with a Griffin in blood, magic is transferred. Mary received it; Oden never knew.
The Griffin curse
Magic & creatures
Also known as the curse
- SN · 4Molock: “You are cursed.”
- SN · 23Born when Elleanor poisoned Oden. Both regent rulers must be on their thrones when the worlds align, or destruction strikes both.
- SN · 23“In order to keep our hearts in check, our family was also cursed.”
Elven magic
Magic & creatures
- SN · 7Doopar travels as snow and carries others.
- SN · 12Spheres of light; Loomstak’s give heat.
- SN · 8Forbidden inside Ghenthar.
Nightmare magic
Magic & creatures
Also known as nightmares
- WD · 4Vaneeries entered the dreams of Ghenthar, cursed the dreamers to die if they spoke, and tortured them until he appeared as their savior.
Soul Drainers
Magic & creatures
Also known as Soul Drainer
- SN · 12Servants of the Shadow Spirits: human-like skeletons clinging with embers, orange streaks glowing like lava, horns, round white eyes, curved brown toenails. Each carries a chain that becomes a snake.
- SN · 12Extinct for hundreds of years until the Shadow Spirits returned. Despise elves and use them as hosts.
- SN · 17Use half-living hosts’ memories to get where they need to go.
- SN · 23Need a master; powerless when he dies.
- SN · 12Give off a pungent smell; long arms let them leap onto and cling to walls.
- SN · 12Their chain-snake has scarlet eyes and a forked tongue.
- SN · 12Stabbed with Sacred Tears, one bursts into countless scarlet threads that fade away.
- SN · 21Their hosts can be dead elves: walking, wounded corpses in broken armor that give off a putrid stench.
Neomers
Magic & creatures
- SN · 7What Enzo calls fairies: tiny humans with patterned brown moth wings and smooth, featureless faces.
Mosfish
Magic & creatures
- SN · 8Flying fish with fly wings and lizard snouts that snap at mosquitoes over the moat. Older than any conscious being.
Blue horses
Magic & creatures
- SN · 8Pull Ghenthar’s carriages, shedding golden sparks.
- SN · 24Horthur’s horse sheds glowing firefly-like particles.
Creatures of the forest
Magic & creatures
Also known as two-headed owl, horned bears, winged squirrels
- SN · 7A black two-headed owl; purple birds with scarlet frills and white eyes trailing light; horned bears; winged squirrels.
Endybird
Magic & creatures
- SN · 12A bird served at the castle. Tastes like chicken.
Cardania
Magic & creatures
Also known as cardania tree
- SN · 16A tree with branches like tied roots and round blue fruit with yellow juice. Ishmael’s mother baked cardania cake at Christmas.
Sealing
Magic & creatures
- SN · 21To use their magic, a Griffin must agree to be bound to it, with a ruler’s burden. Whoever they marry carries the same weight.
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